40K: Shield of Baal – Leviathan Rules Breakdown. Stormcaller January 20, 2015. Now that the smoke has cleared after all the complaints regarding the late release of a paperback copy of Leviathan, I thought it might be time to actually dig in and see what GW has given Nid players to work with. Shield Of Baal Exterminatus Interactive Edition Works Of William Vaughn Moody. Nintendo Dsi Manual Download. Challenges In The Interpretation Peritoneal Cytologic Specimens Report In Re K H And L E. 1999 Ford 4x4 Hub Lock PDF Download Created Date. Shield of Baal: Deathstorm is the second instalment in the. Shield of Baal series. And Flaxian Dynasty PDF gathered beneath the twin suns of Cryptus. Shield of Baal is a series of campaign supplements and accompanying novellas and short stories, chronicling the Blood Angels' campaign to defend their homeworld, Baal, from Hive Fleet Leviathan in 999.M41.
Why Play Blood Angels?[edit]
The current codex
The Red Thirst Edition, which comes with the extra formations from the supplements, but is digital-only.
The Space Marines are the steadfast heroes of the Imperium. By their martial prowess and valor is Mankind preserved from extinction at the hands of a galaxy filled with unimaginable terrors. As one of the oldest and most revered of all Space Marine Chapters, the Blood Angels have stood at the forefront of humanity's defense for over ten thousand years. With bolter and chainsword they hold the foes of Mankind at bay in an unending battle for survival. Yet the Blood Angels are touched by a terrible flaw that threatens to undo their endless centuries of heroism, a dark madness that only strength of will can hope to contain.
The Blood Angels are the masters of war in all its forms, but they excel in the savage arena of close assault above all others. Every Battle-Brother feels the lure of hand-to-hand combat boiling in his blood - only eye-to-eye and blade-to-blade with the foe can the dark beast within the Chapter's collective soul be given full reign. Caution is not the Blood Angels' way, and it cannot be yours. Assault Squads, Death Company, Sanguinary Guard - these are the spearhead of your host, but the rest of the army must follow close behind. Stormraven Gunships roar over the battlefield, bringing fresh troops into the maelstrom. Tactical Squads make their implacable advance, heavy weapons fire scouring the bastions of the foe, and tanks spur forward to spit deathat the enemy from point blank range.The Blood Angels are an army fit only for the boldest of generals. Do you have what it takes to lead them to victory?
Pros
Cons
Army-Wide Special Rules[edit]
Warlord Traits[edit]
Fighter Aces[edit]
In Skies of Death, you now have a bonus rule allowing you to pay 35 points for one of 3 special traits for any Flyer or FMC (FGC is still debatable).
Wargear & Powers[edit]
While most of the weapons are lifted from the Vanilla Codex, there are special tools available to the red marines of go-fast.
Melee Weapons[edit]
Ranged Weapons[edit]
Vehicle Equipment[edit]
Special Equipment[edit]
Relics of Baal[edit]
Psychic Powers[edit]Sanguinary[edit]
Fulmination[edit]
Librarius[edit]
AKA we jacked a bunch of powers from the Eldar and Grey Knights. Enjoy creating cheap as fuck death stars.
Geokinesis[edit]
Technomancy[edit]
The discipline to use for mechanized armies. Also fares very well with Imperial Guard allies. Heck, a Librarius Conclave and a CAD of tank-heavy Guard makes this all kinds of epicness. The only question is, do the blessings affect the whole squadron if a target vehicle is part of said squadron?
Unit Analysis[edit]HQ[edit]
Special Characters[edit]
Troops[edit]
Special Characters[edit]
Elites[edit]
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Fast Attack[edit]
Heavy Support[edit]
Lords of War[edit]
As with the Space Wolves and Grey Knights 7th Edition Updates, Commander Dante and Chapter Master Seth have been moved to Lord of War slots in same fashion as Logan Grimnar and Kaldor Draigo.
Fortifications[edit]
Bottom line, don't take them. (Although Vengeance Weapon Batteries may be useful for softening infantry before you chop, rend and tear them to red ruin) The Blood Angels are at their best when they are on the offensive. Your guys are meant to charge, not sit behind cover.
However, if you still want more information, here are some general tactics for fortifications [1]
Supplements[edit]Shield of Baal: Exterminatus[edit]Shield Of Baal Exterminatus Pdf Download Free
Not really a full supplement, but contains more than enough in it to count, new formations should be discussed in the formations section, leaving the other rules and benefits in here.
Archangels[edit]
This is essentially the First Company of the Blood Angels as an army. This means lots of Termies and Vets, as the FOC shows.
Archangels Warlord Traits[edit]
Archangels Strike Force[edit]
This detachment's fluff is meant to depict the entire First Company, and what better way to portray that by only allowing 2 HQ and 16. ELITES. SLOTS. Yeah, 16 elites slots, 10 reserved for Termies and Vets, while the other 6 are for Dreadnoughts (sadly no Libby Dreads, so that Dread Army with Bjorn and MURDERFANG THE MURDERBORN will have to wait), and the HQs need to be Termies. Using it brings back the classic d6' deep strike scatter on ALL units (not just Jump Infantry like with Descent of Angels), re-rolls on failed reserves and a re-roll on the new Archangels Warlord Traits Table.
Relics of the Archangels[edit]
Note, that these relics are taken in addition to the Relics of Baal, rather than replacing them.
Flesh Tearers[edit]
Warlord Traits[edit]
Flesh Tearers Strike Force[edit]
The normal FOC, but with two of the troops slots (and one compulsory one) removed and THREE added to fast attack. How to download jupyter notebook. For this you get the customary re-roll on Flesh Tearers warlord traits but also any unit in the detachment that rolls greater than a 10 on charge distances gets the Rage USR. A nice grab, but really good for all those Fast slots, Assault Squad spam has returned!
This FOC also allows you to take a full walker list.E.G 2x Librarian dreadnoughts, Cassor the Damned, 3x Furioso dreadnoughts, 6x Drop pods!, Warhound Titan. ALL FOR 2000 POINTS OR LESS!
Relics of Cretacia[edit]
Note, that these relics are taken in addition to the Relics of Baal, rather than replacing them. On the plus side, they're incredibly cheap, like 5-15 points cheap.
Black Crusade: Angel's Blade[edit]
The Imperial side of the Black Crusade campaign supplements. Includes new detachments for the Blood Angels (2 Decurion Detachments, one Red focused, one Death Company focused) plus new relics and Warlord traits.
Death Company Warlord Traits[edit]
If your warlord is chosen from a Lost Brotherhood Strike Force or the Death Company Strike Force, he can roll on this table instead of the Codex warlord table.
Relics of the Lost[edit]
Another set of relics given in Angel's Blade. “Any units from a Death Company Strike Force or a Lost Brotherhood Strike Force that can select Relics of Baal can select an item from the Relics of the Lost list, presented opposite, at the points cost shown, in addition to Relics of Baal.” Note this means Death Company Chaplains only, as they are the only non-named characters you can take in those formations.
Formations[edit]Baal Strike Force Detachment[edit]
The Blood Angels' codex-exclusive detachment requires 1 HQ, 1 Elite, and 2 Troops, but it gives you an extra elite slot to use alongside the basic CAD. Aside from the mandatory Warlord Trait re-roll, you also gain +1 initiative on the charge for all models in the army as long as there are no disorganized charges. Unfortunately, your troops lose objective secured, but you play Blood Angels for fast choppy Space Marines.
Angel's Blade Strikeforce[edit]
You get the customary WT reroll for using the Angels Blade, and everyone gets the Red Thirst special rule for added Initiative when charging. Furthermore, any unit which gets reduced to less than half strength (rounded down) gets the Zealot rule for the rest of the game, making your army a dangerous proposition for your opponent if he starts leaving half-eaten units all over the place.
Command (0-5)[edit]
Core (1+)[edit]
OverviewMany people are complaining that the Angel's Blade Strike Force isn't as good as the Gladius or Lion's Blade. However, notice that the Command Benefits for the Gladius and the Lion's Blade require you to take two Demi Companies (a Captain and Chaplain, 6 Tactical Squads, 2 Assault Squads, and 2 Devastator Squads) to get those free transports. That is quite a lot of tax to pay to get roughly 280 Points in transports. The other complaint is that the Blood Angels' rules aren't as good as Objective Secured, but what's the point of playing Blood Angels if you aren't rushing forward to use Furious Charge and the Red Thirst? If you want to sit on objectives then play Space Marines or Dark Angels since they have the rules that make that play style work. Again, you chose Blood Angels for fast choppy Space Marines. The Sons of Sanguinius Command Benefit supports taking aggressive ten-man units of Tactical and Assault Marines, who become even angrier the more bullets they eat.
Auxiliary (1+)[edit]
Lost Brotherhood Strike Force[edit]
Another detachment from Angel's Blade, this time revolving around the Death Company.
Command (1-3)[edit]
Core (1+)[edit]
Auxiliary (0-5)[edit]
Dataslate[edit]
Shield of Baal: Exterminatus[edit]
Building your Army[edit]
All right 7th edition mother fucker lets do this. Here is the bare bones way to make a decently competitive list out of the Blood Angels codex.
First off, you better be running the Baal Strike Force Detachment. If not, go have fun with the Ultramarines.
HQ
The best all around HQ is a Level 2 Librarian, consider using Gallian's Staff. They are extremely cheap, and you can easily gear them to fit your army as you please. Throw a jump pack on him and put him with a Death Company squad. You're better off with a Captain or Chaplain if you are facing any army that can negate your psychic phase e.g., Eldar, Librarius Conclave, Grey Knights. Finally, Sanguinary Priests are for all your death star needs; consider joining them with sanguinary guard or assault termies. Death Company Chaplains if you are running a Death Company heavy army.
Troops
A tactical and scout squad is fine. Do not mix up your heavy and special weapons on the tactical squad. Either go flamer and heavy flamer or ditch the heavy weapon because it's pretty useless in an assault focused army. Alternatively, run your list as a Flesh Tearers detachment, forget Tactical Squads and take Cassor the Damned as your compulsory Troops choice, leaving more room for you to spam Assault Squads. Tactical Sergeant Teleport Homer can be very useful with Terminators in reserve, especially if its a 6-man squad for a Razorback with suicide flamers that's been sent to get the opponent's natural objective. Deep Strike your Terminator armoured killing machines straight into the heart of the battle! This also allows for max squad size where Land Raiders do not. (Although a Spartan Assault Tank would)
Elites
Run Death Company with jump packs in squads of 5-10 with 1 power fist per five. A single squad of MSU hunting Sanguinary Guard is a valid choice because they wont draw too much fire and will eat MEQ all day.Furioso Dreadnoughts in drop pods are great for threatening the enemy's flanks and drawing fire while the bulk of your army races to get into combat.
Fast Attack
Double Meltagun Assault Marine squads are your best bet. Don't forget to keep the Jump Packs for increased mobility. Or if you still want to keep the old 'Spear of Sanguinius' alive, Land Speeders are cost-effective tank hunters. Bike squads make good grav-gun delivery.
Heavy Support
Stormravens are our only real effective anti-air choice but they are sturdy transports and they are extremely versatile. Vindicators with Overcharged Engines are a nightmare to both infantry and vehicles, being able to move up 12' and lob a S10, AP2 pie plate in your opponent's face. Bear in mind, these things will draw a lot of fire. Take two of them, which halves the amount of enemy firepower being thrown at them and still means the enemy are shooting at your big, scary guns instead of your Death company and objective-humping units. Game-tested, very successful, always add Siege Shield, Storm Bolter, Hunter-Killer Missile and Extra Armour. Consider adding a third to really get on your opponents nerves, or a Sicaran, as its fast and makes skimmers cry. At higher points values, consider Land Raider Crusaders as transports for maxed non Jump Pack Death Company with a character.
Lord of War
Commander Dante is an LoW now, not an HQ, so he's pretty expensive since you need another HQ choice before you can take him in a BSF. A cheap Sanguinary Priest with an SG Squad makes for a good escort for Dante, and if you can get him into cc, he'll beat everyone to death with his 6 WS7 S7 Ap2 attacks at I7. Not to mention he's got Eternal Warrior with a 2+4++, and with the Priest hes got FnP 5+, so he's hard to kill and can tank wounds for his squad.
Allies[edit]Battle Brothers[edit]
Allies of Convenience[edit]
Desperate Alllies[edit]
Come the Apocalypse[edit]
Tactics[edit]
You have an army made expressly for one purpose, blitzkrieg! Watch as your opponent cries out in horror as your army crosses half the board in the first turn. Your troops are utterly focused on getting close as fast as humanly possible to the enemy and obliterating them at close-range and/or in CQC. You have the best conditions for deep striking of any army if you use Commander Dante or have the appropriate Warlord Trait, Use Dreadnoughts in drop pods, combine them with fast flying Stormravens carrying a ten-man assault squads joined by a Sanguinary Priest and Overcharged Vindicators on the ground lobbing strength 10 large-blast templates all over the table.
The Death Company are point-for-point still the last word in CQC. A fully tricked out Death Company will turn anything it comes in contact with into a fine red paste in one turn. Glorious times..and then GW decided to release Wulfen.
Sanguinary Priests are your friends, especially for allied armies. Since most armies only have FNP distributed either in a Command Squad (aside from Wolf Priests), you'll be better off taking one to assist a team you'll expect to take a lot of fire. (as they take up an HQ slot for one it may be worth considering if you want a Libby or a Chappy instead)
Now you can take 10-man squads of assault marines with two meltas in free Drop Pods or Fast Rhinos (transports are no longer free via FAQ update, bringing them in line with other chapters). They are Fast Attack now though so go fill your troops with all that's left. 10-man Tactical Squads with flamer/heavy flamer in Fast Rhinos compliment the above well for a comparable points cost, and they're capable of annihilating hordes. Mechanised tactical and assault marines is a surprisingly competitive list.
7th Edition Tactics: Remember ABC - Always Be Charging! Your units are at their best when you play aggressively and are charging into combat! With Furious Charge and The Red Thirst you can wipe out most enemies before they ever get a chance to hit back. If you aren't charging into combat you should be maneuvering to get into charge range for next turn.
Psychic[edit]
Blood Angels Psykers have access to almost all rulebook powers except for Telepathy, which got replaced by the unique and awesome Sanguinary Discipline. Here are the sets of powers ranked from best to worst.
The rest of the disciplines aren't very good. Pyromancy is all about Psychic Flamers and Melta, which you already have in abundance, Telekinesis is a schizo-discipline, and Daemonology risks your psyker blowing up on any double.
Tactical Objectives[edit]
Retrieved from 'https://1d4chan.org/index.php?title=Warhammer_40,000/Tactics/Blood_Angels(7E)&oldid=475780'
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Preview — Shield of Baal eBook Collection by Joshua Reynolds(Shield of Baal eBook Collection)
The planets of the Cryptus system have stood for millennia, an unassailable bastion of Imperial dominance. All that changed when the might of Hive Fleet Leviathan descended upon the sheildworlds, an endless tide of hyper-evolved killers intent on the absorption of all biomass in the system. Even as the Imperium began to muster its strength, the first wave of attacks smashe..more
Published December 22nd 2014 by Black Library
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This is a good collection of short stories set in the 40K universe that depict the invasion of Hive Fleet Leviathan. If you have know a lot about the setting then there should be at least one story that will catch your attention.
Jul 22, 2015Matt rated it liked it
Shelves: ebook, fiction, anthology, warhammer-40k
The Word of the Silent King - **** Dec 30, 2014Gianfranco Mancini rated it liked it
A short story prequel to the novella Devourer, this tale features not just one, but two new never-before-seen plots in WH40k lore - necrons vs. tyranids, and necrons and the Imperium teaming up together. While this is the result of changes to the underlying codices that have been made over the last year, I believe this story is the first to explore the new concept of an Unholy Alliance involving the Necrons in the 6th edition's Allies Matrix. So here, in the face..more
Shelves: black-library, science-fiction, warhammer-40000, ebooks-kindle-digital-editions
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Josh Reynolds’ work has previously appeared in such anthologies as Historical Lovecraft from Innsmouth Free Press and Horror for the Holidays from Miskatonic River Press, and his novel, Knight of the Blazing Sun, is currently available from Black Library. He can be found at: http://joshuamreynolds.wordpress.com
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